The music for Nelson and the Magic Cauldron is funded.
Thanks to all bakers for the support to create the music for this point and click adventure.
I will post an update when the next step of the development is done. You will see new ingame material soon.
Stay tuned and thank you very much
Nelson and the Magic Cauldron will be enhanced by a exclusive box version by Letterjazz. But it can only be purchased unitl the 26th of december, when the campagne will end.
In the golden age of roleplaying and adventure games the games where sold in a wunderful printed box including printed handbooks, maps and much more - next to a pile of discs for the game itself. Even opening the box should transport the athmosphere of the game.
The box of the game 'Nelson and the Magic Cauldron' will have a wunderful printed and stamped surface. It will include a map, some special game cards and probably some secret surprises. The game itself will be on a stylish USB stick.
The game is already successfully funded on Kickstarter. Many adventure fans asked for a box version, so now is the time to reveal it. A normal box version can be produced by many people, but a box of this quality can only done by letterjazz. The classic printing machines fit perfect for a classic point & click adventure.
[Kickstarter Update #6]
The music for the game is funded! Thank you! You guys are really awesome!
Thanks to all bakers for the support to create the game with all the music. A very special thanks goes out to my pal Peter, who supported the campagne more than any other person.
The first goal is done, but I would love to reach the second one, too.
We will see...
Thank you very much for believing in me. I will do my best to create the funniest point & click adventure possible.
The german clinic "Klinikum Dortmund" started a social media live session a couple of month ago. With discourses of the doctors the clinic reaches a wide range of people. Because of that, there will be two characters inspired by these sessions in the adventure game. As a homage of course.
A new area in the game
The last area, which has to be created, is the dungeon. This will be hopefully finished this weekend.
Right now we reached 75%. But we are not at 100%. Please tell all your people about this adventure game.
[Nelson at Kickstarter]
The castle courtyard
The well in the castle courtyard is a special scene where you can meet the baron and - later - the frog. There has to be a frog around, when you have a well in the game. :) But I don't want to spoiler all events in this scene.
The witches lair
This scene can be reached from the treehouse and the lair is unterneath the tree. You should recognize the three people on the pictures and the three skulls on the backwall shelf. :)
The shop of the blacksmith
Here you can by all disgusting items in the game. For example, some game souvenirs like a doll of a ingame character. You will see the result in the game after I finished drawing all items.
Right now we reached 59%. But we are not at 100%. Please tell all your people about this adventure game and this campagne. You could tell them, a cute kitten somewhere in this world will die, if we don't reach 100%. It is just an advice. :)
[Nelson at Kickstarter]
I continue working on the game scenes while the kickstarter campagne is still running. Today I finished the hospital and put it into the game. More details about the scene will be released soon. One or two new characters will be added. You should be curious.
Nearly all game scenes / backgrounds are finished. Three more - and a labyrinth / dungeon - need to be completed soon. Detailed sketches of new scenes are finished. This fall, all scenes should be completed.
Right now we reached 52%. Thank you for your support. This is awesome, but we are not at 100%. Please tell all your friends about this magical adventure and why everyone in this world should support it.
The new Kickstarter campagne of "Nelson and the Magic Cauldron" is now online.
You will find all information and the campagne video here:
Please support this project and tell all your friends about Nelson.
On the 27th of August (at eight o'clock (CET)) the new kickstarter campaign of 'Nelson and the Magic Cauldron' will start - after gamescom. The countdown on the webpage is already working. The goal is to receive the money for the music/sound production. Hopefully enough for talkie, new content and new platforms, too. Please save the date and help as good as you can and like to.
Today I have another video for you about the state of development. Enjoy.
The remaining talking animations and the map are finished - lightmaps, too. The new main menue needs little adjustments with the options. Saving and loading will be testet this weekend. Some indoor scenes and details has to be drawn and after this the dialogs and quests can be added one by one.
Additionally the blog will be provided as RSS fedd from now on under the following link: http://magiccauldron.de/blog.xml
Today I have another video for you about the graphic creation. But this time it is about the ingame items of the adventure.
The Tavern had to be drawn, too. A couple of scenes are missing, but not many are left to do.
I added multiple choise dialogues including graphics (see Instagram posting ).
The game could be released in 2018. This fall the new kickstarter campaign will help me to finish the game. I can draw anything by myself, but I am no musician and I need some voice talents for a talkie version. It all depends on your help.
Additionally I created a new website for Nelson. I am curious about your feedback.
The little cemetry in the woods is now part of the Visionaire Studio project. I had to make three of the gravestones smaller and had to add some detail.
Here you will see the drawing of the cemetry for the point & click adventure as a time lapse video. You can watch my steps od procedure in less than three minutes. I might add some detail at later. By weekend I should have the scene working in Visionaire Studio, so that Nelson can walk in it.
Today I will like to show the progress in the development. I added the interface (picture 1), which is a not the final status. The pumpkin will show the menu, the map is for fast traveling and the cauldron will turn on/off the inventory. You will be able to travel to any place of the map (picture 2), as long as the story will let you. The windmill (picture 3) is now animated. I will show this in one of the next gameplay videos.
Here is the first version of "Nelson and the Magic Cauldron" with Visionaire Studio. I was surprised, how fast the development with this software is. But there is still a lot of work to do. For example the missing talking animations fpr the NPCs and Nelson is still walking to the side.
I created a lot of sketches for scenes the last days. They will be hopefully colorized this weekend. The main graphics for the game will be finished and I am able to start the construction of the game. Despite all the tests and prototypes, Nelson will be a classic point & click adventure game with a lot of humor.
A short test of Nelson and the animation. Could this work as a platfomer game? A Alpha Prototype in Unity is completed and even the parallax scrolling is working fine. We will see.
The second speed painting is finished. Nelson needs a magic cauldron, but the result will be redone by myself in comic style.
I was inspired by the Krita Tutorial of GDQuest for my first speed painting (without sound) of a magic potion. This drawing took one hour of time. I am not sure, if I will use the graphic in the game, because it is in comic style.
This weekend I had some time to create some scetches for the new location "the cemetry" and a carriage, which will be placed in another scene. All scetches will be coloured in a couple of days.
Additionally, I need to create a couple of new characters and animations for the existing scenes in the game. This will be a lot of work for the next month.
The development of "Nelson and the Magic Cauldron" has been started. This week the running animation of Nelson has been completely renewed. With the new version of the Adventure Creator all previous scenes were recreated. In addition, there is now a map of the world of Nelson. More information will follow shortly in this dev blog.